﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using X3DXNA.interfaces;
using Microsoft.Xna.Framework;
using X3DXNA.core;

namespace X3DXNA.core.CustomNodes
{
    public class MyShape : IUsable
    {
        public String DEF { get; set; }
        public IGeometry Geometry;
        public MyAppearance Appearance;
        public MyTransform Trasformation;
        public IBounding bounding;
        public bool shouldBeDrawn;
        public bool isDynamic;
    }
}
